Penerapan Intelegensi Buatan Dengan Algoritma Negamax pada Aplikasi Permainan Deret Lima
Abstract
The development of technology is growing rapidly, including developments in the world of digital entertainment, in this case the development of computer-based games. Artificial intelligence is part of technological advancement itself that makes machines or computers able to do work like and as well as humans where computers can think like humans, in the world of computer games too, computers can think like humans in playing games. The five-line game that applies the development of computer-based digital game technology using artificial intelligence with the Negamax algorithm to form computers can play, thinking like humans in arranging five balls in a row horizontally, vertically, or diagonally where computers can beat humans in playing The fifth line game is a symmetrical type of game, which uses a checkerboard in its game. Players will arrange five white and black balls in a row either horizontally, vertically or diagonally on the game board. The player who can arrange the balls first wins the game.
Copyright :
Authors who publish their manuscripts in this Journal agree to the following conditions:
The copyright for any article in the Jurnal Bangkit Indonesia by LPPM STT Indonesia Tanjung Pinang is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
The author acknowledges that Jurnal Bangkit Indonesia has the right to publish for the first time with a Licence Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License / CC BY-NC-SA 4.0
Authors can enter writings separately, arrange non-exclusive distribution of manuscripts that have been published in this journal into other versions (eg sent to the author's institutional repository, publication in a book, etc.), by acknowledging that the manuscript has been published or the first time in the Jurnal Bangkit Indonesia
Licence :
Jurnal Bangkit Indonesia published under the terms of a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License / CC BY-NC-SA 4.0 This license permits anyone to to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.