Jurnal Bangkit Indonesia https://journal.sttindonesia.ac.id/bangkitindonesia <p><strong>Bangkit Indonesia</strong> is professionally managed and published regularly (<strong>March</strong> and <strong>October</strong> each year) by LPPM STT Indonesia Tanjung Pinang to assist Academics, Researchers and Practitioners in disseminating manuscripts of research results in the fields of information technology, computer science and information systems.</p> en-US <p style="text-align: justify;"><strong>Copyright :</strong></p> <p style="text-align: justify;">Authors who publish their manuscripts in this Journal agree to the following conditions:</p> <p style="text-align: justify;"><strong>The copyright for any article in the&nbsp;<a href="https://journal.sttindonesia.ac.id/index.php/bangkitindonesia/index" rel="cc:attributionURL">Jurnal Bangkit Indonesia</a> by <a href="https://journal.sttindonesia.ac.id/index.php/bangkitindonesia/index" rel="cc:attributionURL dct:creator">LPPM STT Indonesia Tanjung Pinang</a> is licensed under <a style="display: inline-block;" href="https://creativecommons.org/licenses/by-nc-sa/4.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International<img style="height: 22px!important; margin-left: 3px; vertical-align: text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1" alt=""><img style="height: 22px!important; margin-left: 3px; vertical-align: text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/by.svg?ref=chooser-v1" alt=""><img style="height: 22px!important; margin-left: 3px; vertical-align: text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/nc.svg?ref=chooser-v1" alt=""><img style="height: 22px!important; margin-left: 3px; vertical-align: text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/sa.svg?ref=chooser-v1" alt=""></a></strong></p> <p style="text-align: justify;">The author acknowledges that Jurnal Bangkit Indonesia has the right to publish for the first time with a Licence Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License / CC BY-NC-SA 4.0</p> <p style="text-align: justify;">Authors can enter writings separately, arrange non-exclusive distribution of manuscripts that have been published in this journal into other versions (eg sent to the author's institutional repository, publication in a book, etc.), by acknowledging that the manuscript has been published or the first time in the Jurnal Bangkit Indonesia</p> <p style="text-align: justify;"><strong>Licence :</strong></p> <p style="text-align: justify;">Jurnal Bangkit Indonesia published under the terms of a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License / <strong>CC BY-NC-SA 4.0</strong> This license permits anyone to to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.</p> fachmi@sttindonesia.ac.id (Zulfachmi) zulkipli@sttindonesia.ac.id (Zulkipli) Mon, 22 Jun 2026 11:52:52 +0700 OJS 3.1.2.1 http://blogs.law.harvard.edu/tech/rss 60 Perbandingan Metode Single dan Double Exponential Smoothing dalam Memprediksi Jumlah Calon Peserta Didik Baru pada SMPIT As-Sakinah Kota Tanjungpinang Berbasis Website https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/474 <p><em>SMPIT As-Sakinah Tanjungpinang City, as a continuation of Elementary School (SD) is a school that combines Islamic values in the curriculum by applying an effective learning approach. The implementation of education within an institution will affect the number of students interested in studying there. Prediction of the number of prospective new students at SMPIT As-Sakinah Tanjungpinang City is one of the most important things in decision-making. After doing the research, it was found that at SMPIT As-Sakinah, Tanjungpinang City, no prediction was made on the number of prospective new students. From these problems, the author aims to build a website-based system to predict the number of prospective new students by comparing the Single and Double Exponential Smoothing methods, integrated with the database, to determine the most suitable method for prediction. In designing this system we used the Waterfall method and using the PHP programming language and the database using MySQL. After doing research using a comparison between the two methods produces the same results after the predicted values are rounded up. The difference between the two methods lies in the calculation; for the Single Exponential Smoothing method, smoothing is calculated only once and the Double Exponential Smoothing method is smoothed twice.</em></p> Dwi Nurul Huda, Mellina Ervira Copyright (c) 2026 Dwi Nurul Huda, Mellina Ervira https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/474 Mon, 22 Jun 2026 11:46:52 +0700 Peran Watermark Citra sebagai Lapisan Identitas Biometrik Persisten untuk Arsitektur Tata Kelola dan Interoperabilitas Data Wajah: Kerangka Konseptual pada Ekosistem Aplikasi Digital Terintegrasi https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/483 <p>The utilization of facial images as biometric identity in integrated digital systems continues to increase and requires security mechanisms that do not solely depend on metadata or application databases. Metadata is non-persistent and vulnerable to deletion or modification, while databases may experience loss or long-term unavailability. This paper proposes a conceptual framework in which image watermarking functions as a persistent biometric identity layer embedded directly within the facial image signal. The proposed architecture consists of the Application Layer, Image Processing &amp; Watermark Layer, Storage Layer, and Verification &amp; Audit Layer. This approach is designed to preserve biometric identity integrity, support auditing, and enable cross-system interoperability. As an implementation illustration, the framework is proposed for the Menara Masjid and Microfinance Masjid application ecosystem, which utilizes facial images as users’ digital identity. The design results indicate that image watermarking can serve as an internal identity independent of metadata and databases, while strengthening biometric governance and supporting traceability as well as mitigation of facial image misuse within an integrated digital application ecosystem</p> Muhammad Romadhona Kusuma, Sepdiyanto Sepdiyanto, Noor Azis, Muhammad Sholeh Copyright (c) 2026 Muhammad Romadhona Kusuma, Sepdiyanto Sepdiyanto, Noor Azis, Muhammad Sholeh https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/483 Mon, 22 Jun 2026 11:45:15 +0700 Perancangan Aplikasi dengan Sistem Animasi Sebagai Sarana Bantu Belajar dan Hiburan Literasi Numerasi Berbasis Android (Studi Kasus : SD Negeri Girisari) https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/485 <p>SDN Girisari is one of the schools that has not yet implemented Android-based numeracy literacy. The learning process at SDN Girisari still uses conventional media such as whiteboards and textbooks. This makes SDN Girisari students feel unfocused and bored with such a learning system. The students' unpreparedness when receiving lessons in the classroom often causes them to not understand the material that has been delivered by the teacher in the classroom. In addition, the media used when explaining the material and the long duration of the teaching and learning process also become obstacles in the learning process. Therefore, a technology-based learning medium is needed that is relevant to the needs of students, easily accessible, and can support the learning process both inside and outside classroom learning activities. With Android-based technology, learning will not be monotonous with just text, but can create audio or visual elements, even animations to make it easier for students to understand the material. Learning using smartphones becomes a unique way because it can be done anywhere and anytime. The design of an animated system application that can help students increase their enthusiasm for learning. Because besides learning, students can also play so that later students will not be bored with the material given by the teacher. This application can later be developed by teachers for their students while introducing applications that can educate students so that students can use them at school.</p> <!--a=1--> Dayanni Vera Versanika, Lusy Rahmawati, Mina Ismu Rahayu, Linda Apriyanti Copyright (c) 2026 Dayanni Vera Versanika, Lusy Rahmawati, Mina Ismu Rahayu, Linda Apriyanti https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/485 Mon, 22 Jun 2026 11:43:48 +0700 Systematic Literature Review: Analisis Pendekatan Matematis dalam Sistem Pendukung Keputusan https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/486 <p class="IEEEAbtract"><span lang="EN-GB">This study aims to analyze mathematical approaches used in Decision Support Systems (DSS) through a Systematic Literature Review (SLR) method. A total of 41 scientific articles published between 2021 and 2026 were selected based on predefined inclusion criteria. The SLR process was conducted through several stages, including research question formulation, literature search, study selection, data extraction, and synthesis of findings. The results indicate that mathematical approaches in DSS can be classified into four main categories: Multi-Criteria Decision Making (MCDM), probabilistic, optimization, and hybrid approaches. Based on the distribution of articles, hybrid approaches are the most dominant with 19 articles, followed by MCDM with 10 articles, probabilistic with 7 articles, and optimization with 5 articles. The dominance of hybrid approaches reflects a paradigm shift from single-method usage toward the integration of multiple mathematical approaches to enhance system flexibility and accuracy. MCDM approaches remain widely used in structured multi-criteria problems, while probabilistic approaches play an important role in handling uncertainty and dynamic systems. Meanwhile, optimization approaches are applied to determine optimal solutions based on objective functions and constraints. This study contributes to systematically mapping and classifying mathematical approaches in DSS, as well as identifying research trends and future directions. The findings are expected to serve as a reference for developing more adaptive and integrated decision support systems.</span></p> Muthiah As Saidah, Aggry Saputra, Dwi Nurul Huda, Zulfachmi Zulfachmi, Zulkipli Zulkipli, Muhammad Qolbi Shobri Copyright (c) 2026 Muthiah As Saidah, Aggry Saputra, Dwi Nurul Huda, Zulfachmi Zulfachmi, Zulkipli Zulkipli, Muhammad Qolbi Shobri https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/486 Mon, 22 Jun 2026 11:42:10 +0700 Evaluasi Antarmuka dan Pengalaman Pengguna (UI/UX) Website Menggunakan Metode User Experience Questionnaire (UEQ) https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/494 <p>Evaluasi UI/UX terhadap laman Neraca Ilmu di SMKN 4 Tanjungpinang. Penelitian menggunakan metode campuran, yaitu kuesioner User Experience Questionnaire (UEQ) dan wawancara, dengan melibatkan 92 responden (siswa dan guru). Hasil penelitian menunjukkan bahwa secara fungsional, laman ini cukup andal dengan skor kualitas pragmatis positif (0,41), tetapi gagal memberikan pengalaman yang menarik dan inovatif, seperti yang ditunjukkan oleh skor kualitas hedonis yang negatif (-0,26). Temuan paling krusial adalah bahwa seluruh dimensi evaluasi, termasuk yang memiliki skor positif, dikategorikan sebagai "Buruk" saat dibandingkan dengan tolok ukur UEQ. Sebagai rekomendasi, laporan ini menyajikan sebuah prototype desain ulang menggunakan Figma yang bertujuan untuk meningkatkan daya tarik, fungsionalitas, dan unsur kebaruan guna memberikan pengalaman pengguna yang lebih optimal.</p> Vita Rahayu; Aldian Pratama Copyright (c) 2026 Vita Rahayu; Aldian Pratama https://creativecommons.org/licenses/by-nc-sa/4.0 https://journal.sttindonesia.ac.id/bangkitindonesia/article/view/494 Mon, 22 Jun 2026 11:40:26 +0700